$9

Quest Basic Water Shader(VRChat)

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Quest Basic Water Shader(VRChat)

$9
0 ratings

Overview

This is an asset for VRChat worlds.

This is a world asset for a water shader created for Quest, balancing good appearance, lightweight performance, and ease of use on Quest to provide a basic water shader that can be used with confidence. It can also be used as a lightweight water shader on PC.

However, expressions such as refraction are not included as they do not work on Quest.

The color and texture have been repeatedly checked and adjusted for Quest2, PCVR, and desktop. Please adjust the color and transparency to match the world's lighting and Skybox.

Features

  • Compatible with both Quest and PC
  • Lightweight with a decent appearance
  • Easy to use with simple parameters
  • Verified to work on Quest
  • Includes 8 types of material setting examples


Eight setting examples are included as material samples. Please use them as references for parameter settings.

  • Basic normal type
  • One with fast wave speed
  • One with a slightly greenish color
  • One with small waves
  • One with almost no waves, like a calm sea
  • One with faded edges
  • One assigned to a cube
  • One assigned to a sphere

Sample World

https://vrchat.com/home/launch?worldId=wrld_ac29d71a-99e5-421e-a2d2-80047336fac3

Operational Verification Status

Verified to work in Unity2019.4.31f1 and Unity2022.3.6f1 Built-in RP & Linear Color environments. Usable in Unity, VRChat.

  • VRChat Worlds
    • PC World: OK
    • Quest World: OK
  • VRChat Avatars
    • PC Avatar: OK
    • Quest Avatar: No
  • Unity
    • Built-in RP: OK
    • URP: No
    • HDRP: No

Update History

  • 2023/08/01 V001 Initial release
  • 2023/08/09 V002 Fixed an issue where the NormalStrength slider was set to a value that was difficult to adjust

Terms of Use

  • Using in world creation or avatars: OK
  • Redistribute / Sharing Files: Prohibited
  • Reselling / Claiming it as your own work: Prohibited
  • Including in avatars or worlds for sale: Prohibited

Contact

https://twitter.com/noriben327


Material Parameter Explanation

AlbedoColor: Base color

ReflectionColor: Reflection color

Opacity: Opacity

Metallic: Metallicness

Smoothness: Smoothness

WaveNormalTex: Texture for waves

Tiling: Texture tiling size

TextureMappingMode: Selects the method for mapping wave textures. Choices are WorldPositionXZ (XZ plane of the world), VertexPositionXZ (XZ plane of the object), and UV (typical UV mapping). For flat and large surfaces like the sea, WorldPositionXZ is recommended, and UV is convenient for three-dimensional objects like cubes.

NormalStrength: Strength of the normals, indicating wave height.

ScrollSpeed_X: Scroll speed of the waves (X direction)

ScrollSpeed_Y: Scroll speed of the waves (Y direction)

UpDownAmplify: Moves the entire object up and down, used to represent the vertical motion of water at the shoreline.

UpDownSpeed: Speed of the vertical motion

UpDownOffset: Amount of vertical offset

UpDown_Direction: Direction of the vertical motion

VertexPosEdgeFade: Fades the edges of the object on the XZ plane

VertexPosEdgeOpacity_MaxDistance: Distance at which fading ends

VertexPosEdgeOpacity_MinDistance: Distance at which fading begins

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Unitypackage

Size
18.5 MB
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