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Realistic Rainbow Shader (VRChat)

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I want this!

Realistic Rainbow Shader (VRChat)

$7
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Overview

This is an asset for VRChat worlds.

This is a realistic-looking rainbow shader that can be used in Unity, VRChat, and similar platforms. I created it with the idea of adding a natural-looking rainbow to worlds. It also represents secondary rainbows and the slightly brighter and whiter area inside the rainbow.

It includes three patterns: a rainbow that appears natural from one side only, a rainbow that is easily visible from all directions, and a halo-like rainbow with added noise, suitable for various effects.

Whether the rainbow is a semicircle or a full circle can be freely changed with the Mask parameter. Brightness, hue, and saturation are adjustable.

Reference video for the halo-like expression added in the update:
https://twitter.com/noriben327/status/1400398610613686273

Background skybox and objects are not included.

Description

Prefab files are located in the NoribenLunch/noribenRainbow/Prefabs folder.

Operational Verification Status

Verified to work in Unity2019.4.31f1 and Unity2022.3.6f1 Built-in RP & Linear Color environments. Usable in Unity, VRChat.

  • VRChat Worlds
    • PC World: OK
    • Quest World: OK
  • VRChat Avatars
    • PC Avatar: OK
    • Quest Avatar: No

Terms of Use

  • Using in world creation or avatars: OK
  • Redistribute / Sharing Files: Prohibited
  • Reselling / Claiming it as your own work: Prohibited
  • Including in avatars or worlds for sale: Prohibited

Update History

  • 2020/10/11 V001 Initial release
  • 2021/06/03 V002 Added the ability to add noise to the rainbow and to change the hue and saturation.
  • 2022/03/11 V003 Supported Single Pass Stereo (Instanced) rendering. Changed folder structure.

Contact

https://twitter.com/noriben327


Material Parameter Explanation

  • Mask: The amount of fading in the vertical direction.
  • Rainbow Intensity: The brightness of the main rainbow.
  • Secondary Rainbow Intensity: The brightness of the secondary rainbow.
  • Inside White Intensity: The brightness of the whitish part inside the rainbow.
  • Hue: Changes the hue.
  • Saturation: Changes the saturation.
  • Noise Tex: Texture for noise.
  • Noise Size: The size of the noise.
  • Noise Move Speed: The speed of the noise movement.
  • Fresnel: The amount of fading when viewed from the side.
  • Fresnel Angle: The angle at which it fades when viewed from the side.
  • Cull: Allows changing of the culling.
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